Python简单通俗易懂的贪吃蛇小游戏,儿时童年的味道!
前言
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今天,给大家介绍一个简单易懂的贪吃蛇小游戏
代码 如下
import pygame,sys,randomfrom pygame.locals import *#定义颜色变量 目标方块的颜色redColor = pygame.Color(250,0,0)#贪吃蛇的颜色whiteColor = pygame.Color(255,255,255)#背景颜色blackColor = pygame.Color(0,0,0) def gameOver(): pygame.quit() sys.exit() def main():#初始化pygame pygame.init()#控制游戏速度 fpsColck = pygame.time.Clock()#创建pygame显示层 playSurface = pygame.display.set_mode((640,480)) pygame.display.set_caption('贪吃蛇')#初始化贪吃蛇的起始坐标 snakePosition = [100,100]#初始化贪吃蛇的长度 snakeBody = [[100,100],[80,100],[60,100]]#初始化目标方块的坐标 targetPosition = [300,300]#初始化一个目标方块的标记 目的:用来判断是否吃掉这个目标方块 targerflag = 1#初始化方向 direction = 'right'#定义一个方向变量 changeDirection = direction while True:for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()elif event.type == KEYDOWN:if event.key == K_RIGHT: changeDirection = 'right'if event.key == K_LEFT: changeDirection = 'left'if event.key == K_UP: changeDirection = 'up'if event.key == K_DOWN: changeDirection = 'down'#对应键盘Esc键if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT))#确定方向if changeDirection == 'left' and not direction == 'right': direction = changeDirectionif changeDirection == 'right' and not direction == 'left': direction = changeDirectionif changeDirection == 'up' and not direction == 'down': direction = changeDirectionif changeDirection == 'down' and not direction == 'up': direction = changeDirection #根据方向移动蛇头的坐标if direction == 'right': snakePosition[0] += 20if direction == 'left': snakePosition[0] -= 20if direction == 'up': snakePosition[1] -= 20if direction == 'down': snakePosition[1] += 20 #增加蛇的长度 snakeBody.insert(0,list(snakePosition)) #判断目标方块是否被吃掉if snakePosition[0] == targetPosition[0] and snakePosition[1] == targetPosition[1]: targerflag = 0else: snakeBody.pop() if targerflag == 0: x = random.randrange(1,32) y = random.randrange(1,24) targetPosition = [int(x*20),int(y*20)] targerflag = 1#绘制pygame的显示层 playSurface.fill(blackColor) for position in snakeBody: pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColor,Rect(targetPosition[0],targetPosition[1],20,20)) pygame.display.flip() if snakePosition[0]> 620 or snakePosition[0] < 0: gameOver()elif snakePosition[1] > 460 or snakePosition[1] < 0: gameOver()#修改速度 fpsColck.tick(10) if __name__ == '__main__': main()
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