2020 CSM中央圣马丁学院BA (Hons) Product Design毕设展全面发布,51组作品上百张图片不容错过!

2020年受疫情的影响皇艺、伦艺、罗德岛、代尔夫特等海外名校纷纷发布了线上毕设/设计展,以展示学术研究成果。近日CSM中央圣马丁学院BA (Hons) Product Design正式发布了毕业展,UXD将对本次毕业展进行全面报道。
以上为参与展出的学生名单
2020 CSM中央圣马丁学院BA (Hons) Product Design专业共有51组设计。同学们可以通过欣赏这些作品了解海外最新设计动态、寻找设计灵感、了解设计先锋趋势,不断提升自身设计水平。以下为本次毕设展全播报,扫码可领取完整51组高清设计大礼包。

扫码获取完整高清作品合集

01

My Graduate Showcase

Ignas Zydelis

Final year project - Emergency / Temporary Shelter.

Researchers claim that population growth rates are continuously increasing, resulting in mass movement from the rural to urban areas. Therefore, migration becomes a key driver of cities’ growth (Mostavi, 2010). “The beginning of twenty-first century will be remembered as the moment from which, for the first time in mankind history, there will be more people living in cities than in the countryside” (Aravena, 2016). According to the United Nations report (2018), 55% of the population live in the cities, and by 2050 an additional 13% growth is expected.

Significant progress in terms of awareness and innovation is being achieved in consumer product sector. New biodegradable materials, efficient technologies and recycling methods are being constantly publicised and incorporated into existing practices. If product design domain is so open for change, could rethinking of a dwelling house from an industrial designer’s perspective lead to a completely unique experience of living property ownership?

02

Consciousness and Creativity

Lander Pereira-Fernandes

Self Initiated Project: Flow

Flow is a solution to work related stress, a personal device that sits on your desk, always at the ready for quick breathing meditative exercises. The project involved researching stress on a neurological level matched with observing people in a standard office environment. This paired with the Sociology and Anthropology of stressed people in the office context, enabled me to find the best and least intrusive solution. The premium device is made out of Copper and heats up for added comfort. The ergonomic design draws inspiration from natural forms whilst acknowledging classical timepieces and jewellery to create a simplistic yet harmonious beauty with unrivalled function.

My main intentions behind the product's design were for its use and interaction to be as natural and convenient as possible. As a result, Flow is controlled with the use of touch gestures. These touch gestures are programmable via the app and allow for a more personal relationship with the product whilst minimising unnecessary clutter on the device and letting Flow's inner beauty shine through.

(For the full project please check: https://www.instagram.com/titus_designs/)

Client project: BriX

We were tasked with designing a souvenir for Coal Drops Yard. The souvenir had to work within the context of the shopping centre, the rich history of the building and it's area which have undergone many transformations since it was originally built in 1851. It has evolved from a coal distribution centre to a bottle factory and even served as a rave venue in the 80s before becoming derelict, soon to be refurbished by Thomas Heatherwick in 2015. The research for this project was especially important in enabling me to get to grips with the Coal Drops Yard brand identity, especially the industrial, creative and craft qualities that the brand oozes, this led me to BriX!

BriX is a paint set designed around 3 iconic colours: 1850s Yellow, 1950s Red and 2000s Grey.

These are 3 key historic eras in the shopping centre represented visually with the use of different coloured bricks. After mastering the pigment mixture, I designed a base with an included mixing palette, brush holder and bottle holder. The set that allows the customer to take home a part of the iconic building and unleash their creativity using these 3 key pigments which can be mixed together to create different hues. I designed a range of postcards to be sold alongside the offering that feature abstract interpretations of different parts of the building and area, all of which can be painted with these 3 hues (please check: https://www.instagram.com/titus_designs/). The walnut base takes subtle design cues from the Coal Drops Yard Upper Gallery section whilst serving as a long-lasting reminder of the building and experience it brings. Legacy was a key word throughout the design process. Branding was also key in this project, BriX as a brand really pays homage to the industrial culture of Kings Cross while emphasising the creativity that we all have within us.

(For the full project please check: https://www.instagram.com/titus_designs/)

03

NeoMall: A Closer Look

Sixiong(Simon) Sheng

Welcome, this is Simon.

My first project NeoMall brings the best of in-store & online shopping together to create a tempting shopping experience. It aims to remove some of the biggest pain points of customers when shopping in-stores.

The second project aims encourage children grow up in urban settings to observe the nature with their own eyes but not from a screen. It is important to sense the environment and observation can be a great starting point. The redesigned magnifying glass guide children to observe plants with observation-based question.

04

Final Year Projects

Juliette Rousselle

Displayed first is a final year self-initiated project which resulted from observations made during internships at L'Oréal Luxury Products and LVMH Christian Dior Perfumes. It is followed by a client project for the retailer Coal Drops Yard which responds to the brief: 'A Coal Drops Yard souvenir'.

05

Nomadic Objects

Tommaso Tonelli

Nastro is my self initiated project. It is a light designed for frequent movers that aims at solving some of the issues connected with bad lighting that are poorly tailored to individuals' experiences. The mechanism on which the product is based is the one of the measuring tape, an object that many are familiar with, that is both practical and portable. This mechanism was used to allow the user to have a light that was at the same time extremely portable and versatile so that it can be easily transported, stored, and fitted to different scenarios where a specific light is needed in the house. Nastro can be used as task light, ambient light, bedside table lamp, and much more.

Unit 11 is a project that explores the issues related to sensory overload in and around the shopping environment. The client needed a flexible and temporary solution to improve the quality of these spaces. The resulting structure is incredibly simple to manufacture and assemble. The aim of this structure is to provide a space were visual and auditory pollution are reduced. A space that can be used for a variety of activities from pop up store to learning space. No tools are needed for the assembly of the tunnel and the whole structure is composed of 3 main components: bamboo struts, fabric panels fitted with tensioning cords, and 3d printed joints. The compression generated by the panels on the structure helps to keep it in place and standing while at the same time it improves the acoustic properties of the structure and the surrounding environment.

06

Through Diverse Lenses

Sara Alber

Design that not only positively impacts its direct users but also considers its wider context and environment inspires me most.

My projects reflect my interest in researching with users to understand their viewpoints. I strive to let research guide me to strategic solutions that are highly functional, sustainable and hopefully bring joy into people's lives.

07

Carrie and DataFit

Amelia Kociolkowska

MullenLowe NOVA Award: Nominated

Carrie is a wearable pocket for storing tampons and sanitary pads, designed to be worn discreetly and underneath clothes. As well as storing these period products more hygienically than current options, Carrie is designed to reveal the products both where and when they are needed. Many women in male dominated professions feel their uniform and PPE do not serve them as well as they do men, which, amongst other things, fuels imposter syndrome. An article I wrote about this project for UAL Post-Grad community can be viewed here.

DataFit is a critical, smart home device that measures online data usage and illustrates the accompanying carbon emissions. Each orange sphere represents 0.8kg of carbon, the amount generated by watching 15 minutes of a streaming service and the equivalent of driving almost two miles. Each white sphere notifies the user when you have consumed less data and therefore contributed less to the user’s carbon emissions than the previous day. Sustainably-minded people can feel more responsible and aware of the implications of their online habits.

08

My virtual showcase

Noah Bier

Included in this showcase are two projects. Hearing Me Hearing You is an empathetic workshop for conducive conversations in a politically polarised world. Tok Tik is a locally produced productivity tool co-designed with youth from Somers Town Youth Centre and Design Against Crime.

09

Narrative Design

Roberto Sideris

Agalma began as a project looking into nostalgia. Revealing the inherent nostalgia within objects we inherit and that truly reflect our own image, and those that are placed on to items we buy via market forces.

As we become more aware of the impact our consumerism has on the planet, it is time we reconsider the nostalgia we feel for some items. What items truly are a part of our psyche rather than simply part of our everyday landscape we inhabit.

The second project included in this preview is Dean Street Pillow Talk, looking at utilising smart home technology to help support people in regards to sexual health and the implicit mental health issues that can come with it.

10

መንገድ ተስፋ ነው ።

Ruth Belai Styan

The Road Project || This project stemmed from the overwhelming problems that developing countries, such as Ethiopia, are facing due to the rapid rise in plastic waste. With not enough infrastructure to cope, fast growing poorer countries are being hit the worst. "The Road Project" provides an alternative use for the abundance of plastic waste while tackling the major problem of poor road conditions. This project shows how locals can fix their own roads with a little incentive from plastic bottle companies and a lot of community spirit.

Re-Lite || This was a collaborative project, working with youth in Camden. The goal was to create something using only waste materials that they could make and then sell on a market stall, while generating an income for both themselves and the youth centres. It involved a lot of material testing and manipulation using heat and different fixers on recycled fabrics. This changed the properties of textiles, and created a durable, solid finish. The end product was a self-assembly kit for customers to make their own lampshade using recycled materials.

11

My Final Year Virtual Showcase

Gabriella Sharma

A collection of work from my time at Central Saint Martins.

Minuet by Moderskab a salt inhaler that addresses ‘A New Era Of Wellbeing’ working with Boots. The design embraces the reality that mothers are having children later in life. This is clear as over-40s are the only age group with a growing pregnancy rate for the first time ever. I studied and worked with 55 + years and leading to the perception this a more demanding parenthood particularly in the more demanding stages which found to be toddlerhood. The wellness industry overlooks this age group and I strongly believe their problems should be highlighted to create a more supportive community within this age group.

The inhaler encompasses the ritual of homeopathy and light therapy. The light colour can be changed through the Moderskaab app along with tracking and recording data and the intensity is determined by the depth of the user’s breathe. The deeper the breath the more effective the Himalayan rock salt is from clearer mind to a better-quality sleep. The aim of the product is to give users a real meaningful breath as a reset to parental burnout.

Defect is a bowl that embraces the morning rush with the approach to slow people down during meal times by having no balance to promote an interactive and conversation provoking environment. It also focuses on the one bowl philosophy demonstrated by the monks, the One Buddha bowl concept.

One belief from the practice or Ōryōki meaning just enough which was especially exercised in certain Zen Buddhist sects. I was inspired by the connection to zen philosophy ; itinerant monks used to carry one bowl to satisfy their need for nutrients while perusing their spiritual path. It encouraged one single meal/bowl packed with just the nutrients the body requires for optimal function. There was no fixed recipe leaving for room for creativity and imagination. From further research I was passionate to focus on portion control due to the obesity crisis in the UK. I found that children who eat breakfast with their family are less likely to be obese and half of Britons skip breakfast and this bowl encourages the morning to be slowed down and take advantage of this.

I was inspired by the uncomfortable collection by Katrina Kamprani with awkward and difficult objects to use e.g. champagne glass but again it would encourage social interaction and prolong the process. https://www.theuncomfortable.com/

Kamprani nudged me to create a theme for my product to be allow the function of it to be different. In this case I chose balance to influence how my product would be affected and how it would or could be used.

12

Inspired by Nature Manufactured for the Future

Hans Silas Jovine

The three projects shown within my showcase are an embodiment of my design process and motivations as a creative/builder/technologist. Each of these projects have 3 core principles in their roots. First they must achieve something new and be accomplishing something no other product is. Second the creation and distribution must be done within an environmentally conscious framework. Third the techniques and technologies used to create each project had to push my skills forward and challenge my design processes. With each project embodying these principles the outcomes have varied significantly as I explored these principles for myself. A key factor in all my designs is an organic or nature inspired theme, this can be undermined by the realities of manufacturing but is an important step in all of my design processes. Another key part of my design process is to ensure the reality of my projects. A project will not be considered finished until new mechanisms and ideas have been thoroughly explored. This goes as far as extensive research into the technologies used and ensuring that everything is designed within the realm of possibility. This ensures that a fully realized product will be built to respect the user, manufacturers, repair people, and recyclers as equally as possible.

The first project called Mycelium is an exploration of lighting for the home brand BHS. The goal of this project was to bring the practicalities of a home lighting solution to market using a local manufacturing plant that specialized in light steel work. I wanted to capture the soft lighting of a dense forest both during the day and at dusk. This topic is personal for me as some of my most valuable memories come from walking deep into the forest. The exploration I have done included finding a way to capture the mood from soft lighting through reflectors, and designing a mechanism that allowed the user to simply adjust the quality of the lighting.

The second project I have showcased is called Micro Plot and is a joint venture with an international out of home advertising brand. Within this project I wanted to bring the joy of gardening to as many people and places as possible. Micro Plot builds an accessible gardening community for people who are both directly and passively enjoying it. My primary design goal was to find a way to increase green spaces within our built environments to ease the strain on our collective mental health. Micro Plot not only fosters community but also educates about environmentalism.

My final project on showcase is my personally directed design. The Glass Onion is a Mixed Reality headset designed around existing technologies and packaged into a future looking system. The ability to use customeering with cutting edge technology to build a perfect bespoke item for each person captured my imagination while I was working within the 3D printing industry. Mixed Reality is the computing platform of the future and I want to be part of its inception. This project is continuing to this day. As I work on it I am looking for team members to help create the future I dream of!

13

MM Design Showcase

Marios Markidis

MM Design is a small brand I created for myself during the DPS year. For this brand I created handmade furniture that targets high interior aesthetics and aims to provide convenience in someone's home. These designs communicate my passion for handmade products and building them myself. They are made from 100% mild steel and then powder coated, built to last. In a world where everything is about to become automated, I wanted to restore the value that handcrafted products have by offering a sense of uniqueness and requiring a high level of skill, giving the feeling of a personality to each handcrafted product.

Furthermore, I will show you some of my favourite projects over my 3 year study period at CSM, product design. In these projects I'm trying to deliver a new innovative approach to how we can connect with the natural world, as well as help it.

14

Designing for Human Wellbeing

Schirin Dilmaghani

Presented are two projects from Schirin's final year in product design. Kosen is a self-initiated project focusing on creating intimacy between couples in Menopause. Helio is a client project for Recipe Design (previously Precipice Design) focused on designing a smart home device for caregivers and people with dementia. Both projects put emphasis on the relationship between the user - the person with the problem - and the stakeholder that is affected by the problem and cares. While Kosen focuses on creating intimacy on a non-tech level to comfort people, in contrast, Helio employs connectivity and the Internet of Things (IoT) to improve its user's wellbeing.

15

A Souvenir and a Light

Leo Leitner

Yard Friends is a souvenir, commissioned by Kiosk 1NC, for Coal Drops Yard. It consists of a set of tiles, handcrafted in East London. The shapes and materials are derived from iconic architectural features of the site. They unfold the story of a once-forgotten square in the heart of the capital.

Kleinkünstler is a lamp whose mechanicality and friendly, humanised appearance invites physical interaction. Detaching light from fixtures and fittings, Kleinkünstler supports the ongoing evolution of one's space.

16

Harry Wingate

Harry’s final year work encompasses two projects; Neurable and Amica. Both looked at incorporating medical grade technology within consumer products.

Neurable explored designing a range of products aimed at monitoring and reducing stress for gig economy workers. The project was a collaborative effort with the neuroscience department at King’s College London and Brainfacts (a U.S based neurological research group).

Amica focused on building a tele-medical device which allowed users to connect with medical professionals instantly and build their own localised social network.

17

Product design showcase

Tiffany Tang

In this showcase, it shows two final year projects. Both projects emphasise the same principle: environmental sustainability. First one is a self-identified project. In this project, I wanted to bring up the textile waste issue to the audience, exploring the relationship between customers and fast-fashion retailers. Nowadays, consumerism is prevailing and it leads consumers to make a consumption without any consideration, therefore people’s consumption behaviour affect sustainable development in the fast fashion industry and the environment. Apart from customer consumption behaviour, in-store shopping experience also affects consumer consumption pattern and decision making. Therefore I design a clothing brand — Conscious Clothing, which is a new fashion consumption experience. Customers can personalise their clothes and try to encourage people to think before they purchase, raise environmental awareness. The second one is a client project, this project able to let student working with local partners and youth, design an environmentally friendly product idea for youth that could be created and sold in the local market. Students need to use local waste material streams as a product material. This is a valuable and meaning project, students need to continue the project under the COVID-19 pandemic, using Instagram as a new design research and engaging tool, it delivers social value during the pandemic whilst maintaining the core objective of the project.

18

Moment

Jeehyun Moon

'Moment' is a service that summarises travel memories and turns them into perfume souvenirs. Perfume scents are combined based on the travel history which was recorded on a disposable transportation card (Oyster) used during travel. This allows each user to have a perfume that contains their own memories.

This service is for free of charge returning your transportation card after the travel. This can help to reuse plastic cards for environmental protection.

19

Design for lifestyle

Kit Ying (Natalie) Hui

Design affects the well-being of everyone no matter at workplace or at home. Nowsaday, there are never enough privacy and ‘me-time’. It is easy to get stressed out and fatigue because we all need to take in account of feelings of the people around us and our own sentiments. This showcase is about improving well-being at different locations. Increasing personal space and ‘me-time’ in a packed environment and being respecting to others through designing furniture and lighting.

Project1:

Rituals at workplace - Desk divider

A flat-packed divider designed for traditional office with cubicle set-up. This creates a private space in order to contain worker's rituals and hobbits at workplace which enhances his/her well-being and sense of belonging.

Project2:

'ME-TIME' - Lamp and reminder (Client project with Precipice studio)

Smart device designed for multi-generation family. A lamp in bedroom connecting to a 'Do not disturb' reminder that hang on the door handle which would give out signals indicating the degree of busyness of the user. This set of products provide me-time to the user, at the same time being respectful to someone else which reduce conflicts.

20

Doing Some Good

Robyn F H Veitch

My showcase features four projects from across my final year (units 9, 10, and 11) and a report written for my DPS (Diploma in Professional Studies) year out in industry.

What’s interesting to me is that, while I’m excited for people to see these pieces, much of the information would simply have not been possible with a standard degree show. Due to the circumstances you, the audience, get a much more comprehensive look into the course than would otherwise be available.

I decided to show these units, including two lengthy dissertations, because I remember being an aspiring student, looking at degree shows and wondering what the whole story was behind some of the impressive outcomes, the subject of these shows. I wanted to know where the people came from, how they ended up here, what I could do to choose where I would end up. “The thing that gets us to the thing” was always that bit more interesting than “the thing”.

While we were planning the Product Design degree show back in February, our team came up with the theme “unfolding futures”, which focused on the idea of opportunity born out of uncertainty. Uncertainty about what the future holds, the uncertainty that everyone faces asking what their place in it will be.

We wanted to talk about the people and their stories instead of the route that some shows take, focusing solely on a celebration of talent. Sure, we’re proud of what we’ve achieved, but every cohort, on some level at least, believes themselves to be “the shit”.

This is fine, but we wanted to reflect the idea that we, as a group, as individuals, as a society, will be replaced at some point by something else, someone else, who in turn will pass the mantel to someone else, and then someone else and so on. We’ll go down routes that are not even visible yet, what matters is leaving behind something useful to someone else.

In my small corner of this showcase, I wanted to try to capture as much of my own journey as possible, covering my experiences during my year out on DPS, how this quite significantly altered the way I thought about my works impact, the client project in which I tried to influence a respected company away from shifting into a vacuous and exploitative market, and of course a self-directed research project and designed outcome, in which I had to put my myself in a vulnerable position multiple times, to platform a hidden issue from within community.

21

LiVELY

Tianli Hu

LiVELY The title of the showcase, Lively, is taken from the two non-client projects displayed below. Focused on health, fun and enrichment, LiVELY provides a few insights into my vision of our life as a journey to the 21st century.

The first project shown is the Gemini Posture module, which I see as essential in our adaptation to the increasingly frequent use of technology, by evolving our body rapidly through an external wearable device. The main aim of the Posture module is to solve the growing pandemic of 'text neck', the wearing-out of the cervical spine and other body parts tightened through the use of screens. The Posture module tackles this problem unlike any other competition, which use restraint or signals and have proven to be ineffective. Instead, the Posture module conveys the damage directly into a user's nervous system through a moderated static electric current, encouraging and training the user to correctly react to harmful postures and adapt a healthier posture when using their screen.

The second project shown is the One Armed Chef, a convivial cooking game aimed at transforming the cooking experience in the 21st century, One Armed Chef works by generating a random set of loose instructions which user will follow and create their custom meal based on it, exploring their creativity, cooking skills and increase the variety of meals. One Armed Chef also provide its users with a community to showcase and share their work both online and offline. In a party, the One Armed Chef brings the isolated cook and the rest of the group together.

22

Fencing to Draw

Ruiran Ma

Fencing to Draw is my last project of the year, which is a souvenir design project with Coal Drops Yard.
It is a set of toys for kids to play around CSM fountain when I hold the game as selling the products, as I imagined. Kids can also play it in their home after they bought it.
Through a serious of model tests, the final outcome are a wooden brush stick and a leather belt with Chinese magic water paper stitch on it. Fencing to Draw is a game full of creativity and interaction, allowing kids to mobilise every part of their body while being able to use their drawing talent.
Dip the sponge of the stick with water and when the wet sponge meets the paper, a black ink drawing emerged. Let's start the game, see who can draw out the designated item first!
23

Looking at the forest. Listening to the birds.

Yuanxiaoxue Zhao

This work is designed for clients to show them how best to attract people to the physical store for shopping. I decided on the design direction by going to the mall myself for research. I found that the rest areas in shopping malls are often open and in the middle of the aisle to promote consumption. This can make customers uncomfortable and unable to relax. Therefore, I would like to design a private space in the shopping mall to provide a short but comfortable rest time for people.
24

Sustainable Living

Xiangjie Li

Xiangjie is driven by her goal to make business sustainable. As designers, we are trained to tackle challenging issues and offer innovative and practical solutions for the future. With the pressing climate emergency, Xiangjie hopes to design sustainable futures not for the next three to five years, but tomorrow.
Due to environmental consequences, consumerism has been criticised as a negative thing however it’s not that black and white. In an economic sense, consumerism is a positive phenomenon that fuels economic growth thus improving the standards of living for many people.
During her final year of study, she focused on the cosmetic industry which happens to be the third most polluting industry in the world. She explores the role of design in business and tries to strike a balance between ethical sustainability and economic growth.
Xiangjie considers consumer and market needs to design in an ethical and sustainable way that still benefits the economy.
25

Virtual showcase

Alan Scott

This showcase is a collection of my final year projects with Central Saint Martins. Firstly my self identified project TOTEM - which is a educational toolkit which is designed to spark conversations in primary schools around diversity and intersectionality by the use of tactile semiotics. Secondly my client project, in-which the vision was to engage a local youth centre in co-designing circular products that would add value to local waste streams throughout the Camden area.
26

Cyrienne's Graduate Showcase

Cyrienne Buffet

This showcase consists of two projects realized during my last year of bachelor in product design. The first project presented is my major project. It represents months of intensive research and user testing on the subject of sleep and its relationship to communication, concentration and healthy child development. This project is particularly close to my heart because as a nanny I have been able to use the results of my work and observe more than positive results on the target user. The second project is a client project realized during the Corona Virus quarantine. With no access to resources other than Solid Work and Keyshot, I was able to evolve and increasingly improve in the field of 3d making and rendering. This client project was committed by Coal Drops Yard in order to create a series of souvenirs linked with its history. For this project, as the Coal Drops Yard have strong links with coal and the industrial revolution, I decided to rework the mechanism and material of a simple match box in order to showcase the raw materiality of the old coal drop and bring the modern and luxurious aesthetic fo the new Coal Drops Yard.
27

My Graduate Showcase

Robert Gibbs

My showcase attempts to engage with both the craftsman and the industrial designer through work that embraces a variety of new technologies and materials.
28

My final year projects

Karolina Obroniecka

AGELESS - Karolina’s final project was born when she started volunteering with AGE UK out of a passion for reengaging older people back into our society. She hosts weekly events about art (now online) for elderly people and their carers. Spending time with them made her aware of the struggles they go through on a daily basis due to non-inclusive design and the lack of intergenerational understanding. After doing a thorough research and hosting various workshops about the future of age friendly products, she responded to these issues in her own way, creating Ageless. A model of sustainable charity where retired people meet a designer to co-design and co-create inclusive products. A place where they can feel heard, useful and happy, and where first their desires and then their needs are taken into account. Who better to design products for the elderly than the elderly themselves? Karolina believes that the community of retired people through their expertise and life experience are a powerful force that we should not let be wasted in the modern fast moving world.
PENNY LICK - The second project is a client project which she worked on during the lockdown and found great joy in it. Karolina and her fellow students were asked to design a souvenir for Coal Drops Yard (CDY); a high end retail space located near Central Saint Martins. The souvenir was meant to be produced and sold in late June. Karolina’s idea for this project is deeply rooted in historical and cultural research of the Kings Cross area and the main focus of this project was to create something fun and easy to relate to. A now forgotten item which once brought the taste of ice cream to working class people of the 19th century: the penny lick. She has designed a modern version of it and after working alongside London based glass manufacturers (Chemglass), she created this playful yet easily manufactured shape. The Penny Lick comes with a carefully designed packaging to fit well in the CDY environment and was meant to be sold with a scoop of ice cream from the local ice cream store.
29

Crafting the Experience

Lorène Audras

This graduate showcase unintentionally focuses on two inherent French activities: drinking and smoking. The first project came about as a result of my dissertation, which looked at the idea of “Drinking less, but drinking better” and ways in which design could challenge and uplift the drinking experience, here targeting at-home gin drinking. The second project, commissioned by Coal Drops Yard, presents a sustainable souvenir of the building's history in the form of a multifunctional ashtray.
30

COSMAKE AND SOUNDSOR

Elsa Chaouloff

PROJECT 1 - COSMAKE
By 2050, plastic in the oceans will outweigh fish, predicts a report from the Ellen MacArthur Foundation. Personal care products and cosmetics are nowadays mostly reliant on a short usage plastic industry driven by culture, convenience and impacted by consumers’ throwaway behaviours. This design project is aiming to influence consumers in rethinking their hygiene routines by facilitating waste-less attitudes. Cosmake is a brand providind adapted ustencils to make and cook your own cosmetics and therfore, reduce the amount of plastic packaging consumers throw away.
31

My virtual showcase

Chen Liu

This is Chen’s design for Recipe Design studio. She was asked to design a smart product for environmentally conscious people. Aiming to understand this demographic, she conducted a series of interviews. These informed her design - an appliance called Mamaplant. Mamaplant is a smart growing device which transforms a corner of an urban home into a garden. You can buy the appliance, all its accessories and the plants you would like to grow exclusively via the Mamaplant application or website.
Mamaplant makes growing produce more accessible and less intimidating, even for those with modest experience. The device changes the traditional way of rearing plants by simplifying the process and eliminating the research and guesswork involved. Mamaplant and its accessories are neat and minimal and and require little hygiene maintenance. The device has three main components. The disc is a grow light and each petal - a smart probe, to be inserted into a plant's pot to monitor its health. The watering can is divided into water portions for ease. Mamaplant tells you about your plants' needs via the app.
Mamaplant helps people connect with the food they put on the table and encourages them to engage with sustainable practices.
32

My Virtual Showcase

Georgia Wheatley

I completed this project for Bow&Arrow and Boots. The brief was to design a product and a service for ‘A New Era of Well-Being.’ The Acu-Band was designed for men aged between 55 – 65, to help with their mental health. Men of this age group tend to not speak out about how they are feeling or show their emotions because of the stigma surrounding this topic. Phrases like “man up” and “boys don’t cry” were common phrases used whilst this generation grew up, a main reason why men of this target demographic conceal their emotions. I wanted to create a product that whilst encouraging 55 - 65 year old men to reflect on their mental health it would also educate them on the matter, doing so without changing their behaviour, such as forcing them to speak out about how they are feeling. The Acu-Band is an acupressure wrist band that activates the Shen-Men (clear mind) and Nei Guan (depression & anxiety) pressure points, which subsequently relieves feelings of anxiety and depression subconsciously. The Acu-Band reads the users blood pressure and stores it in the Acu-App, which is connected through Bluetooth. The user will be able to reflect on their blood pressure readings on the app's profile page to see when they were most stressed and why. Therefore educating this target demographic on why they feel the way they do. The Acu-Band is sponsored by CALM (Campaign Against Living Miserably), which offers support and advice to the products user through their Acu-app feed.
Align Opener
The brief for this project was to create a kitchen product that could be utilised by user's of different generations and also by those who have specific needs. Align Opener was designed for people who have dyspraxia. I chose to focus on dyspraxia as both my brother and sister are affected by it. From research and interviews I have completed, I found that those with dyspraxia struggled most when in the kitchen. Activities such as trying to align the tin with the opener are challenging, due to dyspraxia affecting an individual's dexterity and spatial awareness. I discovered that specific hand movements improved dexterity, such as rolling an object in the palm of their hand. I aspired to produce an inclusive product which would benefit most user groups. I approached the topic of inclusivity by maintaining a balance of form and function input within the design. I tackled the function of the opener by ensuring that it would aid and enhance the user experience of someone who has dyspraxia. Whilst simultaneously keeping the form interesting to focus the consumers attention on the openers appearance, rather focusing on how it has been designed to aid those with dyspraxia. Therefore aligning with the brief by designing an inclusive kitchen product. The Align Opener works by aligning the opener with the tin and then rolling the blue silicone ball in the palm of your hand around the circumference in order to open the tin.
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Jake Wiseman-Lovett

bits and bobs
34

The Future is Now

Simbi Ladipo

Simbi showcases two speculative futures. Her personal project, Domo, explores the Future of Delivery through designing a new system that tackles the environmentally pressing issue of delivery packaging and pollution, whilst improving the customer experience of returning and collecting online clothing orders. It would allow customers to place an online order today and try their clothes on the next day at a smart Domo changing pod conveniently located in the station they pass everyday for work. Whilst her client project for Boots, GEN-ID, explores the Future of Wellness by imagining how our genetic data can become a digital currency for hyper-personalised experiences everywhere that we go.
Driven by her belief that big problems require ‘big design’, Simbi takes a holistic, bigger picture approach by weaving together three historically siloed domains – product, service and digital – to create the next generation of experiences.
https://www.simbiat.co.uk
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Final Year Showcase

Archie Lorch

The design industry is constantly adapting to new working methods to tackle issues with sustainability, social interaction and evolving technology. My showcase presents the two projects I undertook in my final year that aims to show different realistic outcomes to some of the common issues of today.
My first project is based around the idea of luxury on a budget price. The idea is to create a form of accommodation to be used at festivals that is manufactured from low-cost materials. Inspired by the shape of military shelter tents, the idea of my form is to act as a lightweight shell that can be transported easily. Each unit can be arranged in different formations to create small communities within a campsite. Traditionally, a festival ethos is to make friends and have fun, and with this hostel-style camping experience people are able to socialise effortlessly.
My second project is a collaborative project with the brand Clear Channel aiming to improve an experience when visiting a shopping mall. Throughout my research I discovered one of the main problems that cause adults to have an unsatisfactory shopping experience is children. Whether it might be their own children or others just running around in the mall, children can be a huge distraction without realising. My idea is to create an app where children can create their own avatar from a library full of branded clothing that is sold in the mall. To then store the data of the avatar on a tag that children are able to wear as a fashion accessory. Finally they are able to tap into pre-existing Clear Channel screens that are located within the shopping mall and see their avatar come to life. The screens are usually for advertising, which is an opportunity for the avatar to interact with whatever is on the display. This idea gives children a sense of company and comfort whilst the attention is not on them and provides an exciting incentive to allow them into a shopping environment.
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ABSTRAX, SYNERGY, CLIPCAN

Sagar Amin

Synergy stems from my dissertation ABSTRAX, asking can digital be considered craft, as where is the human-touch? Does the removal of the maker's touch, redefine or undermine craft? Can the mouse/track-pad be considered a tool, an extension of the human hand?
It’s my belief that a craft mindset parallels today’s reusability trend. Crafted pieces take time, care and skill, and as a result feel valuable and more meaningful than ‘fast fashion’ products, but, can a digitally crafted product emotionally connect with us in the same way?
SYNERGY is a premium manual toothbrush, featuring a replaceable, compact snap-fit head, and reusable handle, ‘crafted’ for comfort, that aims to reduce the plastic waste of traditional disposable toothbrushes; Replace, Reuse, Reduce.
CLIPCAN was conceived out of a Public Collaboration Lab co-design project involving Somers Town Community Association youths and Central Saint Martins Product Design students, with the aim to design products from waste streams, to be made at MAKE @ Story Garden, then sold at Camden’s Buck Street Market, to help fund & support the youth centre.
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Comfort and Climate

Louis Osorio

The three projects shown in my graduate showcase explores the themes of climate, comfort and activism.
Sentire
A multi purpose fan designed to fit in specific places, as each home is different. With a holistic approach to indoor climate the fan can be used at all times of the year, summer for cooling, winter for heating. Our comfort in the home means a balance with the outdoors. Sentire helps to create to push good habits and provoke how we use products for longer periods of time.
Thermal Boat Rug
This project is based on the issues of heating within canal boats. Many people burn smokeless coal to heat their boats and this process is not only questionable for the environment but lacks efficiency. The rug is based on underfloor heating. Using less fuel and aiming to replace stoves, the rug heats areas of the boat that otherwise would take longer to heat up, due to the individual layout of the boats.
ASOF - Activist Sound On Foot
An interactive radio and speaker designed under the Patagonia brand to help young people become more environmentally aware. The product is used as a tool to approach activism for environmentalists and sound lovers.
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Muhan Xu

Project 1:
Wobble Wobble - Mall-based Advertising Apparatus
This is a platform that delivers an immersive, physio-digital experience that both delights consumers and enhances brand messaging through playful interaction.
Project 2:
Light timer - Slow dimmer timer
This is a slow dimmer timer that can gently remind you not to spend too much time on your phone before bedtime with changing brightness and colour.
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Final year projects

Wojciech Rosiak

Aer - Nebuliser for Runners & Athletes
This concept was born from everyday life in London. Pollution levels have always been apparent to me as a runner and due to the health effects I wanted to prevent further problems arising until the country is at a greener point in its history. Think of this as an interim solution with many potential applications.
Air pollution is a significant health, economic and environmental problem for the UK. In London, air pollution contributes to in excess of 9,400 premature deaths every year and costs the health system between £1.4 and £3.7 billion per year. Further analysis of the core products that lie at the heart of this problem helped me understand the bigger picture. I was not going to eradicate this with one product; however, I could help slow the effects. I decided to focus on the most vulnerable groups of people, gaining valuable information from cyclists, runners, asthmatics and the elderly who all approached the problem in a different way. This enabled me to coherently create a product to address these issues.
People who suffer from asthma tend to use Ectoine, which is a natural medicine extracted from bacteria that survives in hot springs and the desert. Ectoine helps bacteria survive in such extreme environments by using molecules of water to create strong cell walls. When people breathe a particular solution of Ectoine, it helps build a barrier in their lungs by organising molecules of water, as a defence mechanism, not letting pollution particles through to the pulmonary alveoli. This helps to prevent absorption of pollution particles that have many negative effects on human’s health.
Colliers Fleet – Souvenir toy
Colliers Fleet was a client project for Coal Drops Yard (CDY) which is a high-end retail space located in a regenerated part of kings cross. The client brief requested the design of a souvenir that will reflect their history and help build a local community. It was a project where production of 25 pieces was required and the sale was meant to take place late June.
Observations of the space led me to design a boat for children. During the summer months the space around CDY is heavily occupied by families with children who play in the shallow fountains or sit on the green steps next to the canal. The experience of obtaining this product was just as important as the product itself. I was able to collaborate with the local businesses, to participate in the experience. Children accompanied by their parents would purchase the product and have an opportunity to build a customised boat. In order for the customer to track this process, I designed a map to create a literal resemblance of what life was like back in the 1800s. When they open the map it gives contextual information that informs the reader of the period in time and the use of that space in its historic setting.
“You are becoming a collier and in order to earn your boat you need to deliver coal to 6 different places along the canal.”
As the customer continues through the leaflet you see the map of the canal. Each stop is a shop located at CDY. In order to collect the part of your boat you need to come to the till and say password, coal delivery. For each delivery you are given a stamp on the back of the leaflet which at the end of the process count towards gaining a colliers license. At each stop the map contains a description of the space in its historic setting, to better understand the historical context, creating an emotional attachment to the space. Customisation of the sail takes place in two different shops. One of them provides different colours of fabric and the other allows for a choice of shape and stitching. The Last stop is the stand where the child and parent originally purchased the map. It’s the place where the boat is quality checked and also where the last stamp is placed to gain the Colliers Fleet license. After that, a serial number 1-25 is painted on the sail and the boat is ready to play with in the fountains or the yard.
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My Graduate Showcase

Samia Addad

These are my final year projects that are designed to encourage sustainable lifestyles. Gobibox encourages behavioural change in order to buy dry foods without packaging and to limit food waste with portion control. Stamps Yard, a client project for Coal Drops Yard, is a printing workshop using fabric scraps from Boutique by Shelter; the user would create their own personalised wearable memento.
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Caspo and Tools

Alexis Bardini

Caspo – The Family Friendly Router is a playful and tangible home Wi-Fi router, created in partnership with Recipe Design’s Smart Living Brief. Caspo intelligently controls your Wi-Fi usage to increase valuable family time at home, and foster meaningful family interactions.
Recover is a new era of uniquely crafted innovative health tools designed for the ‘Everyday Athlete’. Empowering the users physical health and knowledge through simple and accessible design. Full product release and details to be announced, watch this space.
For more design process and information, head over to alexisbardinidesign.com.
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Our partner is nature and other projects

Tiankun Xu

Our partner is nature is a 3rd year speculative project that addresses the issue of de-domestication in crops, the goal of which is to raise awareness about the struggle between man and nature, as well as alternatives to brute force.
De-domestication in crops is a serious issue across the world, crops mutating back to their wild form and compete with normal crops for nutrients, water and space. There are no ways to counter it yet except from sheer manpower and brute force. Even herbicides won't work due to the similarities in genes. They are also identical to normal crops in seed form, hence it has become a great expense for farm owners as they have to hire people to remove them by hand.
After collaborating with 4 scientists, over 20 farm owners and reading countless books and research articles, I came to a conclusion that de-domestication can actually be beneficial to humans.
Working with instead of against this mutation, we can guide the crops to adapt to new environments. One example was the work of Jonny Appleseed, who brought Apples from Europe to America in seed form, allowing it to evolve and adapt to American soil.
Using my product design skills, I came up with a series of germinators that help with this process, allowing crops to evolve in much harsher environments. They can be later re-domesticated as a native crop species. Future application could include space exploration, as crops adapting to space/alien planet environment being possible.
The modular service station is a 3rd year client project combining advertisement with service station. It utilizes a modular frame system that allows easy customization, adding attachments based on time, location and usergroup. attachments includes charging station, planter, patio heater and seating, etc.
Software used: keyshot 9, photoshop, rhino 6.
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My Graduate Showcase

Zhaoge Chen

This is a line drawing assistant product combining artificial intelligence and projection technology, which can well analyze and transform the image style you input in the mobile app to the cloud. And project red line above the line you draw on the paper to assist you learn the style of aiming work to modify and progress. This product is designed to help otaku people get out of the cycle of self-doubt, so that they can better depict their inner world through painting, and enrich their confidence through step by step progress.
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A brief Introduction

Maria Garbizu

Hi there, let me introduce you to what you’re about to see.
As you can peak in the image to your left this showcase presents not one, but two projects - bringing together my most recent and relevant work from my time at Central Saint Martins.
Starting off with Colab. This a is a self initiated project in which I wanted to investigate how design could benefit our current secondary education system. Over the extensive research journey I sat down with a dozen of teachers, students and educators and quickly understood that the key to an engaged learning experience is a positive relationship between the student and the teacher. Following that insight, I concluded that my project would focus on a design solution that increased student engagement through communication and collaboration in the classroom. In the weeks after, I developed and tested several iterations of Colab until it took its final form. This is a product that questions what a learning space should look and feel like, introducing what essentially is a reinvention of the static whiteboard used in the majority of modern classrooms today.
Following up with Paper Square. This project answers a specific client brief from media advertising company Clear Channel. The main project guideline was to create a design solution that enhanced the retail experience of mall visitors in the UK. As a part of my primary research process I built and shared an online survey that uncovered a very valuable insight: the lifestyles of consumers are becoming increasingly local due to more people choosing to work from home every day. With this in mind, I decided to focus on neighbourhood malls in order provide the surrounding community with a space that fit the demands of their new working lifestyles, which is the exact purpose of my project outcome - Paper Square gives the local community of workers, specially parents, an accessible space free from home distractions where they can work while staying close to their children.
That's all from me, I hope you enjoy the work.
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Frustration in D minor.

Odin Emil Ardagh

So long and thanks for all the fish, so sad that it should come to this.
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My Graduate Showcase

Emre Kayganaci

My showcase displays 2 projects I have completed this year - a client project and a teaser for my self-initiated project. The client project, Unio, was a response to a brief from Recipe Design, questioning what 'Smart Technology' is, how we interact and bond with it. Created in response to the decreasing levels of neighbourhood communities in city apartment buildings, Unio is a brand that offers an effective solution through a redefined home intercom system. It aims to redefine how modern communities are created and maintained in the age of smart technology. My self-initiated project aims to rethink the conventional medical way of defining and designing sports products for wheelchair sports. Under the brand Tension Labs, this project works towards designing custom, performance oriented products that enable athletes to perform at their best.
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Creations

Benjamin Weininger

Here are a couple of projects I created while at CSM.
The first is my final client project, in which I researched and explored ideas around sustainability through the lens of habit formation and retention. This path ultimately lead me to creating a platform and device which redefines the way we practice mindfulness meditation.
Iris is a project I undertook with two of my course mates during my year out in industry with my company Makers Cabinet. This was an exercise in design, manufacturing, marketing and customer relations which has skyrocketed our company into being a fully fledged international brand.
Scorpion Task lamp was created during my foundation year, but I still hold it as one of my dearest creations.
Thank you for looking. All inquiries please contact me on LinkedIn.
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Come on in

Alexandra Evans

My showcase contains the 2 major projects I undertook this year. Firstly for my self directed project I designed TWTL, a customisable hub that aims to get people talking about death through its 3 main functions: recording a message for a loved one, logging a possession and answering questions designed to assist with will creation as well as death acceptance in a friendly and non-intimidating way. TWTL shows that conversations around death don't have to be so gloomy and demonstrates that wills are about more than just who you want your assets to go to.
My second project was a client project undertaken for Design Against Crime and Somers Town youth centre. As a group we created the brand TrashCAN which includes 8 individual products, all designed to be made by local youth completely from waste materials. These would be sold on a local market with profits creating an income source for the young people and their youth centre. Find out more about the project here: https://vimeo.com/435470166
My response to this brief was TecTea, a product and system designed to help technophobic people learn how to use their devices. With the increase of technology usage due to COVID-19 an insight I gained during a zoom school lesson lead me to the idea of using a pre-existing skill the young people already have - tech knowledge and translating that to a sellable product. TecTea comes in the form of a stand and tutorial pack, with the option to purchase additional tutorial packs written and curated by the young people themselves. Working in collaboration with Somers Town community association, each sale of 1 TecTea would also fund a 1:1 tutorial between a local young person and member of the community in order to build cross generational bonds.
Both these projects have tackled complex issues and difficult situations but both focus on creating positive experiences and maintain people and interactions at the heart of the solutions I proposed.
If you have any questions regarding this showcase or anything else please don't hesitate to contact me.
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Lanxuan Huang

I have Interpreted the social phenomena and the needs of a group from the design brief. Then the behaviour of the target group was deconstructed by mapping out their activities and experience through observation and interview. A specified section of difficulties was identified and turned into a design opportunity.
These four projects show how to use product design to help the needs of special groups that are often overlooked in daily life, how to weave the brand personality into the design when using products to solve problems, and how to use the aesthetics of industrial design to improve the quality of life. These represent broad applicability of product design.
I use various design techniques to approach the design goal from a different point of view.
DIOL: When studying on the visually impaired, empathy design should be used to better understand their life challenges. I had a special experience using a smartphone with a low vision stimulate glasses and found out that the physical and experience design of most mobile phones ignores the needs of visually impaired people principally. I re-examine smartphone design from another way of thinking and try to design a more inclusive smartphone.
Headspace Speaker & Tree Factory: Design for a brand is a basic professional skill. I decoded the target customers, product category and design logic and language so that my design could embrace the brand persona as well as meeting the brief innovatively.
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Generation Alpha - Materiality and Networks

Etienne Thevenet

MullenLowe NOVA Award: Nominated
Generation Alpha is showcasing two projects: The Sleeping Internet and Post-Combustion. Both subjects have a speculative approach, trying to use the current global climate emergency context as a springboard to rethink existing conceptions of technology and resources. In that sense, Generation Alpha is to be seen as a window to our near future, creating plausible scenarios of design around circular economies.
The first displayed project, The Sleeping Internet featuring Pilot, is a personal web server allowing its users to build up a website and run it from home. The story of this object is the bound it shares with human biology as it will power on the website at dawn, and turn off at dusk, via a sensor placed in "the flag", forcing the network to fall asleep. Following that principle, a network of these products will create a new kind of internet, being subject to an environment and not powering data centers continuously. It is also a will of creating a network that exists on a local scale, not available around the globe. This project orientates my future work to programming interactions between physical and digital worlds, almost as a way of hacking existing models.
The second project is Post-Combustion, research on the waste material derivating from garbage incineration. This project was first inspired by the Roman tradition of using volcanic ash in their concrete. The idea is to take a disregarded material, with a negative value and bring it back in the public space. The poetry of this project is being of use over time. First of all, its purpose is to act as a natural CO2 sequester in the city. It exists as a piece of public furniture, in a massive installation. This acts as a reminder of the indestructibility of garbage. Then once the chemical reaction is complete, modules of that material will be buried in a sort of processional and compulsive way, almost in recognition to the death of the apparently unalterable object world.
Overall, this is an eclectic selection of projects showing a range of interests from programming to the experimentation of matter.
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My Graduate Showcase

Moxue Jia

My showcase includes two main projects from my final year, one is a self-identified project—Pillpal pill dispenser and the other one is Coal Drop Yard client project. Apart from the two projects above, I have also included some projects I did in the previous year and outside of the university.
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本文素材来源:https://graduateshowcase.arts.ac.uk/c/central-saint-martins-ba-hons-product-design
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