【熟肉攻略】标准妙牌之大黑乌金

(老汉:标准构筑已经进入本环境的末期,所以接下来我就挑选一些有趣的套牌做攻略翻译,补齐公众号内的标准套牌攻略部分,希望大家能用这些新鲜好玩的套牌在环境末期也能找到快乐~)

原文作者 AfterOfficeTTV

发布于 MTG Arena Zone

文末有MTGA导入码

游戏计划

用去除和弃牌咒语尽可能高效地与对手进行交换,试图清除掉对手所有的资源,并通过一些抓牌手段、生物、鹏洛客和功能地来持续赚取价值。我们希望能打断对手的游戏计划,清除掉场面上关键的生物和手里的关键牌。进入游戏后期,我们依靠灵龙乌金和匍行瘠地获得胜利
坚持纯色可以最大化利用功能地和 MDFC(双面牌),而如果加入第二色,就不得不放弃一些地去混色,这样会降低稳定性。29地(包括4皮拉卡猎捕、4赫嘎撕咬)能保证不卡地,并且这些正面效果一换一的翻面牌还能减少我们爆地的可能性
即使这是一个纯色套牌,玩起来却会有非常多需要思考的点。你需要清楚,在不同的对局中什么去除要去应对什么生物,什么时候需要使用弃牌咒语,有哪些关键的牌需要被弃掉,什么时机能抓牌,什么时机能加速,什么时机开始养大匍行瘠地去结束游戏
当然,毕竟这是个纯黑套牌,最大的敌人就是对手的 topdeeck,这使我们无法“控制”的东西。所以要经常思考对手可能会抓到的东西,并且要准备好如何去应对,尤其是注意一些对手掏到我们就会输掉的东西

Tips

每个对局中仔细思考哪些去除对应哪些威胁。也许有时候手里正好有个无情手段能解掉场上一个生物,但要考虑是否留给后面威胁更大的泽雷尚或寻水兽
进行弃牌的时候要考虑清楚。有时候丢哪些牌很明显,有时候要结合自己手牌,并且想想之后对手可能会从牌库顶掏什么
使用晦涩巨著使尽可能抓牌而不是占卜。除非急切地寻找某张牌(缺关键的去除或者你卡地了)
大多数时候养大匍行瘠地时都不需要让它变成生物,防止中对手的瞬间去除
黯色幻影是无色的,所以不会被乌金清场
乌金是大多数对局中的MVP,但不要害怕有时候就只能是一次性的清场,我们可以去抓到下一个
从第一回合开始,就要尽可能存住双面牌去当咒语使用,除非不能每回合持续下地了,或者无法承担下回合横进地的风险

换备建议

虽然给出了最基础的换备建议,但千万不要盲目照抄,在实战以后最好能有自己的想法,尤其是要知道,在很多时候先手与后手的备牌局策略是完全不同的

单卡选择

(这部分内容有些多,我看了以后感觉也不是特别重要,所以就不翻译了,下面是原文,感兴趣的可以自行阅读)

Pelakka Predation and Hagra Mauling: I think people still get a bit confused about the efficiency of some of this MDFCs, as they keep looking at both sides and, because neither of those seem to be great, don't feel like playing them in their decks. These are fantastic additions, and one of the primary reasons for staying mono color. They let you play more lands that you would otherwise, helping you hit your land drops consistently, while giving you pieces of interaction when too many lands are drawn. Pelakka Predation in particular has been great, since it hits many of the most important cards you would like to discard anyway, from The Great Henge and Vivien, to Elspeth Conquers Death or Into the Story.

Crawling Barrens: The most consistent way for the deck to close out games. You would be surprised of how difficult it is to get rid of this colorless menace, as it not only dodges any sorcery speed interaction, but also is not affected by things like Brazen Borrower, or Heartless Act (assuming we have a counter on it). The fact that you can sink in mana and grow it without exposing to removal is awesome, and is not difficult to reach the position in which this ends the game in just a few hits.

Castle Locthwain: There are games in which we only draw interactive spells and lands, and this is a lifesaver in those cases. In those draws, this deck might be able to empty our hand quickly by trading quick removals and discard one for one. The castle is a very good way to make sure we never run out of gas, assuming we are able to protect our life total.
Heartless Act and Eliminate: we are playing four and two here, as I have found Act to be more relevant in games overall, killing important threats like Yorion, Questing Beast, Zareth or Terror of the Peaks. I still kept a couple of copies of Eliminate, since we want to play many two mana interactive spells that affect the board (especially for game one) and this still kills many of the creatures played in Standard at instant speed (and also destroys opposing Crawling Barrens!).
Extinction Event: An important piece of the puzzle. We need some sort of wrath effect for when spot removal. Is not enough, and this does a fantastic job at that. It is still a relevant card against not aggressive decks, as almost every strategy in Standard right now is playing creatures.
Agonizing Remorse and Duress: originally I had the full playset of the two mana spell maindeck and Duress in the board, but with testing realized that I was targeting mostly non-creature cards, even game one. Remorse has the advantage of exiling and hitting anything, and Duress is a turn one play, so a split ended up being better.
Elspeth's Nightmare: A two-for-one enchantment that has been over performing, sometimes been a 2.5 for one, as exiling their graveyard is usually relevant in many matchups. In games where this does not have a creature to kill, you just slam it to discard a card the next turn.
Cling to Dust: a spell so flexible I wouldn't cut them for anything at this point. It cycles for one mana, can give you life back, and eventually becomes a two-for \-one, as the longer the game goes the more cards in our graveyard we will have. It also stops Rogues shenanigans, counters the last chapter of Elspeth Conquers, and so on.
Erebos's Intervention: a singleton in the deck, that could easily be something else if you find yourself wanting a fourth Ugin or an extra land. But it's huge flexibility earned it a spot for me in the maindeck, as it is a removal spell that can gain life, while also a mass graveyard exile effect at instant speed (therefore a hard counter for things like Dance of the Manse!). Post board it usually ends up being cut, as we add more specific tools for each matchup.
Solemn Simulacrum: An all-star in the deck, the good old sad robot does it all. More mana for this deck means more spells being cast per turn, and a faster Ugin the Spirit Dragon. It leaves a body behind that can block and cycle itself, and the fact that is colorless and survives the dragons exile effect is very relevant.
Mazemind Tome: our primary source of card advantage, with a much appreciated life gain bonus attached to it. This card is so flexible and efficient that I see it being included in most slow control decks moving forward, as being colorless means any strategy can cast it.
Ugin, the Spirit Dragon: on of the primary reasons to play the deck to begin with, the eigh mana planeswalker does it all. Anihilates the opponents board, while leaving a potential win condition behind. In matchups were Ugin is good, is amazing, and I could easily see adding a fourth copy to the sideboard if the metagame asks for it.
Sideboard
Covetous Urge: You may laugh at this card in the beginning, until you sideboard it against any slow deck and get to cast it. This does not only remove their best card, but it draws us a copy of it as well! I have had Yorions blinking my Solemn Simulacrum, and Vivien tokens protecting my Ugin. Great card that has seen zero amount of play in the past and is ready to do its thing.
Treacherous Blessing: Three mana to draw three cards is a great deal, and since we are playing black we can't pass on it. This gets much better post board because games tend to slow down quite a bit, and the damage we take might not be relevant. Plus, we get to exile it with Ugin after casting it!
Shadows' Verdict: In matchups were it's good, is great, and against aggressive decks we need more wrath effects post board, especially on the draw. The fact that it removes creatures from graveyards as well is a much appreciated bonus, as it will take care of Kroxas from a rakdos deck or creatures from a Rogues opponent that were about to be brought back.
Bloodchief's Thirst: More cheap interaction against aggressive decks, while also being planeswalker removal, since post board we might be facing more of that type of card. A resolved Vivien for which we don't have an answer is one the ways we lose a game without a chance.
Agonizing Remorse and Duress: we compete both play sets after sideboard for control mirrors, while also having the flexibility to adapt against any other deck if we need more dresses than Remorses or vice-versa.
Murderous Rider: an extra way to remove planeswalkers, which as I mentioned before, might be a concern after sideboard. This leaves a lifelinker behind which is nice.
Skyclave Shade: a singleton to include against Rogues, as they mill it and we get to play it for free. I have included it against Doom Foretold as a recursive sacrifice fodder and it has also been very good.

Liliana, Waker of the Dead: an extra card for the Rogues match-up, as it tends to be the most difficult. Against them Lili always enters the battlefield with the ability to kill something (as they usually mill actively mill you) and then sticks to attack their hand. Not fantastic, but it has proved to be useful. I could see her becoming something else in the future.
原文链接(点击文末 阅读原文 可跳转):
https://mtgazone.com/mono-black-control-standard-deck-guide/

Deck

2 Agonizing Remorse

3 Castle Locthwain

2 Cling to Dust

4 Crawling Barrens

2 Duress

2 Eliminate

4 Elspeth's Nightmare

1 Erebos's Intervention

3 Extinction Event

4 Hagra Mauling

4 Heartless Act

4 Mazemind Tome

4 Pelakka Predation

4 Solemn Simulacrum

14 Swamp

3 Ugin, the Spirit Dragon

Sideboard

2 Agonizing Remorse

2 Bloodchief's Thirst

2 Covetous Urge

2 Duress

1 Liliana, Waker of the Dead

1 Murderous Rider

2 Shadows' Verdict

1 Skyclave Shade

2 Treacherous Blessing

Plus

我看到大黑乌金还有另外一种生物较多的版本,带了响桥巨魔和屠戮亚龙,这里也放上牌表与导入码

11月27日 SCG预选赛 4-2
Deck
4 Bloodchief's Thirst
2 Castle Locthwain
2 Clackbridge Troll
2 Cling to Dust
4 Crawling Barrens
2 Elspeth's Nightmare
4 Extinction Event
3 Field of Ruin
2 Hagra Mauling
4 Heartless Act
1 Labyrinth of Skophos
2 Massacre Wurm
4 Mazemind Tome
2 Pelakka Predation
3 Radiant Fountain
1 Shadows' Verdict
4 Solemn Simulacrum
10 Swamp
4 Ugin, the Spirit Dragon
Sideboard
4 Agonizing Remorse
1 Cling to Dust
2 Erebos's Intervention
2 Necromentia
1 Shadows' Verdict
3 Skyclave Shade
2 Treacherous Blessing

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